WebGL, Three.js and ChromeDriver UI-Test

selenium
chrome
ui-test

#1

I’m trying to run some Nightwatch.js functional tests that go to a page with a scene using Three.js WebGL falling back to Canvas renderer.

When my tests run I just get a total blank page with no errors, as far as I can make out.

Is this even possible with ChomeDriver running on a CircleCi node:x-browsers image?


#2

Yes but you might run into the same issue found here: How does the node-?-browsers image work?

Could you update chrome and let me know if that fixes anything?


#3

This topic was automatically closed 41 days after the last reply. New replies are no longer allowed.