WebGL, Three.js and ChromeDriver UI-Test



I’m trying to run some Nightwatch.js functional tests that go to a page with a scene using Three.js WebGL falling back to Canvas renderer.

When my tests run I just get a total blank page with no errors, as far as I can make out.

Is this even possible with ChomeDriver running on a CircleCi node:x-browsers image?


Yes but you might run into the same issue found here: How does the node-?-browsers image work?

Could you update chrome and let me know if that fixes anything?


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